weatherless...................51.07419% sand..........................46.46681% hyperoffense..................37.33173% offense.......................28.43446% balance.......................17.85148% sandoffense...................12.30024% stall.........................10.72458% sandstall..................... 6.72585% semistall..................... 5.65775% voltturn...................... 4.32027% choice........................ 3.72112% dragmag....................... 3.31535% rain.......................... 2.06287% rainoffense................... 2.01298% trickroom..................... 0.37054% hail.......................... 0.36608% tricksand..................... 0.05304% gravity....................... 0.04309% sun........................... 0.03621% sunoffense.................... 0.03620% multiweather.................. 0.00616% monotype...................... 0.00004% monofighting.................. 0.00004% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.291) | -2.0|### |################# -1.5|############### |##################### -1.0|############################## |############# -0.5|################ |######### 0.0|############# |############# +0.5|###### |###### +1.0|############# |#### +1.5|# |### +2.0|#### |############# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%