weatherless...................53.13770% sand..........................46.84432% hyperoffense..................37.53551% offense.......................30.06431% stall.........................17.32094% sandstall.....................15.27805% sandoffense...................12.55894% balance.......................12.03645% semistall..................... 3.04279% voltturn...................... 1.60360% dragmag....................... 0.14735% choice........................ 0.11063% rain.......................... 0.01189% rainoffense................... 0.00754% hail.......................... 0.00581% sun........................... 0.00034% sunoffense.................... 0.00034% multiweather.................. 0.00005% trickroom..................... 0.00002% gravity....................... 0.00000% tricksand..................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.276) |# -2.0| |########################## -1.5|########### |############################## -1.0|######################### |######### -0.5|#################### |######## 0.0|######## |###### +0.5|## |######### +1.0|##### |## +1.5|## |###### +2.0|###### |#################### +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%