weatherless...................55.04113% offense.......................36.59742% balance.......................33.01719% sand..........................22.42206% hyperoffense..................18.76853% rain..........................17.15348% semistall..................... 7.33995% dragmag....................... 4.61437% sun........................... 4.53295% stall......................... 4.27690% voltturn...................... 4.01887% choice........................ 2.48444% monotype...................... 1.69701% hail.......................... 1.64625% sandstall..................... 1.57166% sandoffense................... 1.35748% trickroom..................... 1.31965% multiweather.................. 0.72794% rainoffense................... 0.63613% rainstall..................... 0.59675% sunstall...................... 0.36700% sunoffense.................... 0.36062% hailstall..................... 0.24234% hailoffense................... 0.22045% tailwind...................... 0.19835% monobug....................... 0.18967% monodragon.................... 0.18918% tricksand..................... 0.17186% monoghost..................... 0.15529% monoflying.................... 0.13393% monowater..................... 0.13120% monosteel..................... 0.11583% monoice....................... 0.09532% monofire...................... 0.09363% mononormal.................... 0.08815% monopsychic................... 0.08593% monodark...................... 0.08050% monopoison.................... 0.07609% monoground.................... 0.07579% monograss..................... 0.06574% monofighting.................. 0.06341% monorock...................... 0.06245% monoelectric.................. 0.06110% gravity....................... 0.02803% trickrain..................... 0.01923% tricksun...................... 0.01863% trickhail..................... 0.00959% allweather.................... 0.00532% monofairy..................... 0.00318% batonpass..................... 0.00214% Stalliness (mean: -0.103) -2.0|##### |####### -1.5|############ |#################### -1.0|###################### |####################### -0.5|######################## |############################ 0.0|############################## |######################### +0.5|######################### |####################### +1.0|############## |########## +1.5|##### |#### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%