weatherless...................44.59005% offense.......................38.64576% sand..........................30.47738% balance.......................27.15970% hyperoffense..................25.96524% rain..........................21.43131% dragmag....................... 9.22030% voltturn...................... 7.59581% semistall..................... 6.03129% trickroom..................... 3.59661% tricksand..................... 3.42491% sun........................... 2.41250% choice........................ 2.36838% stall......................... 2.19801% sandoffense................... 1.43123% sunstall...................... 1.26061% hail.......................... 1.08876% rainstall..................... 0.43718% sandstall..................... 0.32154% tricksun...................... 0.16895% monotype...................... 0.15454% monowater..................... 0.13862% rainoffense................... 0.11279% hailstall..................... 0.03910% monoghost..................... 0.01576% sunoffense.................... 0.00116% monodragon.................... 0.00006% monofire...................... 0.00004% monobug....................... 0.00003% monoelectric.................. 0.00003% monopoison.................... 0.00002% monopsychic................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.310) -2.0|######## |## -1.5|##################### |######################### -1.0|########################### |################## -0.5|########### |####################### 0.0|###################### |############ +0.5|############################## |######### +1.0|############# |##### +1.5|### |#### +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%