weatherless...................70.61264% offense.......................47.81262% balance.......................44.44203% sand..........................11.18413% sun........................... 9.90214% rain.......................... 6.57288% trickroom..................... 6.29768% hyperoffense.................. 5.59534% hail.......................... 3.19403% monotype...................... 2.10468% semistall..................... 1.78994% tailwind...................... 1.66508% dragmag....................... 1.43660% multiweather.................. 1.22196% voltturn...................... 0.97421% choice........................ 0.66642% monograss..................... 0.52836% sunoffense.................... 0.48816% tricksand..................... 0.47622% stall......................... 0.36007% trickrain..................... 0.33556% mononormal.................... 0.33454% trickhail..................... 0.25999% monowater..................... 0.25796% sandoffense................... 0.21833% monoghost..................... 0.21261% batonpass..................... 0.16257% sandstall..................... 0.15216% monopsychic................... 0.13704% monofairy..................... 0.13234% monoice....................... 0.09640% monoelectric.................. 0.09640% monopoison.................... 0.08599% hailoffense................... 0.07557% trapper....................... 0.05576% gravity....................... 0.05106% monobug....................... 0.04064% hailstall..................... 0.04064% rainoffense................... 0.04064% monofighting.................. 0.04064% monofire...................... 0.04064% sunstall...................... 0.03023% monodark...................... 0.03023% monoflying.................... 0.02553% monosteel..................... 0.01511% monorock...................... 0.01511% monoground.................... 0.01511% Stalliness (mean: -0.062) -1.5|# |##### -1.0|######## |############### -0.5|###################### |###################### 0.0|############################## |######################### +0.5|##################### |########## +1.0|##### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.60%