weatherless...................70.62232% balance.......................43.34961% offense.......................32.73695% sand..........................22.79309% hyperoffense..................12.75494% semistall..................... 9.32073% sun........................... 5.77012% voltturn...................... 5.11489% stall......................... 1.83776% sandoffense................... 1.40929% rain.......................... 0.78824% monotype...................... 0.50909% choice........................ 0.46144% dragmag....................... 0.38911% mononormal.................... 0.12340% monopoison.................... 0.12020% monowater..................... 0.11030% monobug....................... 0.09554% monoflying.................... 0.04844% hail.......................... 0.03408% sunoffense.................... 0.01026% multiweather.................. 0.00785% monodark...................... 0.00780% monosteel..................... 0.00321% trickroom..................... 0.00121% trickhail..................... 0.00120% monofighting.................. 0.00014% monograss..................... 0.00006% sunstall...................... 0.00000% rainoffense................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.008) -2.0| |### -1.5|###### |####### -1.0|######## |############ -0.5|############### |##################### 0.0|############### |############################## +0.5|##################### |####### +1.0|########## |####### +1.5|## | +2.0| | +2.5| |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.60%