weatherless...................97.77770% offense.......................36.71142% hyperoffense..................34.46295% balance.......................28.22740% voltturn......................14.88751% dragmag....................... 2.64616% sand.......................... 1.68824% stall......................... 0.59823% sun........................... 0.52307% batonpass..................... 0.30474% choice........................ 0.14096% monotype...................... 0.10548% monodragon.................... 0.04210% monoflying.................... 0.04210% rain.......................... 0.04015% mononormal.................... 0.03262% monobug....................... 0.02950% monoghost..................... 0.02948% multiweather.................. 0.02919% trapper....................... 0.00426% monoelectric.................. 0.00081% sunoffense.................... 0.00058% monopsychic................... 0.00045% hail.......................... 0.00003% rainoffense................... 0.00001% monosteel..................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% hailoffense................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% fear.......................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% semistall..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.651) | -3.0| | -2.0|################# |############## -1.0|############### |############################ 0.0|#### |############################## +1.0| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.91%