offense.......................59.27855% weatherless...................56.21594% sun...........................29.87185% balance.......................19.87651% hyperoffense..................17.76282% rain..........................17.70011% multiweather..................13.19126% sand.......................... 7.09937% hail.......................... 2.99943% sunoffense.................... 2.79007% monotype...................... 2.75413% semistall..................... 2.12334% rainoffense................... 1.08447% stall......................... 0.95880% trickroom..................... 0.74964% sandoffense................... 0.70912% voltturn...................... 0.60820% monopsychic................... 0.42604% monobug....................... 0.32411% monodragon.................... 0.29298% monosteel..................... 0.28833% sunstall...................... 0.24338% monoflying.................... 0.24037% monowater..................... 0.23502% hailoffense................... 0.22372% mononormal.................... 0.17465% monofire...................... 0.16511% monoghost..................... 0.16130% monofighting.................. 0.14496% tailwind...................... 0.11914% monoground.................... 0.11525% rainstall..................... 0.10992% monorock...................... 0.10579% monofairy..................... 0.10534% monodark...................... 0.09443% choice........................ 0.09438% monograss..................... 0.07330% monoice....................... 0.07159% monoelectric.................. 0.06290% tricksand..................... 0.04276% monopoison.................... 0.03345% dragmag....................... 0.03230% trickrain..................... 0.02344% gravity....................... 0.01955% swagplay...................... 0.01275% sandstall..................... 0.01136% tricksun...................... 0.00178% Stalliness (mean: -0.419) -2.0|# |## -1.5|####### |############ -1.0|#################### |########################### -0.5|############################## |########################### 0.0|################### |############## +0.5|####### |#### +1.0|### |## +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.56%