weatherless...................48.71740% offense.......................41.99813% sun...........................39.29712% balance.......................29.38520% rain..........................26.69301% hyperoffense..................22.00127% multiweather..................17.57748% trickroom.....................10.51170% sunoffense.................... 5.26111% semistall..................... 4.49885% sand.......................... 3.56359% rainoffense................... 3.39124% stall......................... 2.11656% sunstall...................... 1.72112% monotype...................... 0.67280% sandoffense................... 0.60665% tailwind...................... 0.41720% monofire...................... 0.28791% monobug....................... 0.24279% voltturn...................... 0.14455% hail.......................... 0.14223% monodragon.................... 0.13754% trickrain..................... 0.02216% monopoison.................... 0.00580% monowater..................... 0.00379% monoflying.................... 0.00126% monoghost..................... 0.00077% tricksand..................... 0.00025% monopsychic................... 0.00004% monodark...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.291) -2.0| |# -1.5|########## |################# -1.0|########################### |############################## -0.5|##################### |###################### 0.0|################ |################## +0.5|######################### |##### +1.0|### |######## +1.5| |# +2.0| | +2.5|### | more negative = more offensive, more positive = more stall one # = 0.48%