sun...........................76.59457% balance.......................35.91861% offense.......................29.60324% rain..........................17.44558% hyperoffense..................14.94104% weatherless...................13.39817% sunoffense....................11.15139% semistall.....................10.26059% stall......................... 9.27652% multiweather.................. 8.01417% rainoffense................... 0.61573% sand.......................... 0.57515% monotype...................... 0.21457% monopsychic................... 0.17009% sunstall...................... 0.03484% sandoffense................... 0.02478% monosteel..................... 0.02177% choice........................ 0.02041% monofire...................... 0.01805% monofighting.................. 0.01805% voltturn...................... 0.01442% monopoison.................... 0.00346% monodark...................... 0.00080% hail.......................... 0.00071% hailoffense................... 0.00032% monowater..................... 0.00029% dragmag....................... 0.00023% monoghost..................... 0.00010% hailstall..................... 0.00001% monorock...................... 0.00001% tailwind...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% sandstall..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.182) | -2.0| | -1.5|### |################ -1.0|############################ |####### -0.5|################ |############# 0.0|############ |############################## +0.5|########## |##################### +1.0|####### |##### +1.5|############ | +2.0| |#### +2.5|###### |####### +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%