weatherless...................85.40222% offense.......................39.80583% hyperoffense..................25.20804% balance.......................19.34813% stall.........................10.36755% sand.......................... 8.56449% voltturn...................... 6.41470% semistall..................... 5.27046% monotype...................... 4.19556% sun........................... 3.08599% choice........................ 2.32316% rain.......................... 2.04577% hail.......................... 1.14424% dragmag....................... 0.69348% mononormal.................... 0.55479% monowater..................... 0.48544% sandoffense................... 0.45076% trickroom..................... 0.41609% monoghost..................... 0.41609% rainoffense................... 0.34674% monograss..................... 0.34674% monoelectric.................. 0.34674% sunoffense.................... 0.27739% monofairy..................... 0.27739% monofire...................... 0.27739% monofighting.................. 0.24272% monoice....................... 0.24272% monodark...................... 0.24272% monoground.................... 0.20804% sandstall..................... 0.17337% monoflying.................... 0.17337% multiweather.................. 0.13870% monopsychic................... 0.13870% monorock...................... 0.13870% hailoffense................... 0.10402% monopoison.................... 0.06935% monosteel..................... 0.06935% trapper....................... 0.06935% tailwind...................... 0.03467% monobug....................... 0.03467% allweather.................... 0.03467% Stalliness (mean: -0.186) |# -2.0|###### |############ -1.5|########## |############################# -1.0|###################### |############################## -0.5|######################### |############################# 0.0|################## |############### +0.5|############# |######### +1.0|####### |###### +1.5|####### |####### +2.0|####### |# +2.5|#### |##### more negative = more offensive, more positive = more stall one # = 0.38%