weatherless...................85.55989% offense.......................38.69972% hyperoffense..................25.61735% balance.......................18.78976% stall.........................11.56781% sand.......................... 8.92050% voltturn...................... 6.35198% semistall..................... 5.32537% monotype...................... 3.65467% sun........................... 2.82918% choice........................ 2.38608% rain.......................... 1.77087% hail.......................... 1.10015% dragmag....................... 0.81812% mononormal.................... 0.46607% monowater..................... 0.45003% sandoffense................... 0.42424% monoghost..................... 0.34511% trickroom..................... 0.32734% monoelectric.................. 0.31129% rainoffense................... 0.31129% monograss..................... 0.29352% monofire...................... 0.25970% sunoffense.................... 0.25970% monofighting.................. 0.23390% monoice....................... 0.23390% monofairy..................... 0.20637% monodark...................... 0.19835% sandstall..................... 0.18231% monoground.................... 0.17256% monoflying.................... 0.16453% monopsychic................... 0.13874% hailoffense................... 0.11294% multiweather.................. 0.10319% monorock...................... 0.10319% monopoison.................... 0.05159% monosteel..................... 0.05159% trapper....................... 0.05159% tailwind...................... 0.04357% monobug....................... 0.02580% allweather.................... 0.02580% Stalliness (mean: -0.160) |# -2.0|###### |############# -1.5|########## |############################## -1.0|##################### |############################## -0.5|######################## |############################# 0.0|################# |############### +0.5|############ |######### +1.0|####### |###### +1.5|####### |####### +2.0|######## |# +2.5|#### |###### more negative = more offensive, more positive = more stall one # = 0.37%