weatherless...................100.00000% hyperoffense..................85.07047% offense....................... 8.74868% balance....................... 6.18080% voltturn...................... 0.07691% stall......................... 0.00005% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% sand.......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -1.475) | -2.0|####### |############################## -1.5| | -1.0|#### |# -0.5|# | 0.0| | +0.5| | +1.0|### | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 2.23%