weatherless...................100.00000% hyperoffense..................93.39292% balance....................... 4.30383% offense....................... 2.30324% voltturn...................... 0.00025% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% sand.......................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -1.589) | -2.0|##### |############################## -1.5| | -1.0|# | -0.5| | 0.0| | +0.5| | +1.0|## | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 2.65%