offense.......................57.64118% weatherless...................48.70802% balance.......................31.41819% rain..........................28.21935% sun...........................21.64766% trickroom..................... 7.69131% hyperoffense.................. 7.46664% multiweather.................. 5.38552% sand.......................... 4.92588% monotype...................... 2.52390% voltturn...................... 2.49160% hail.......................... 2.27127% semistall..................... 2.01518% rainoffense................... 1.82463% tricksun...................... 1.58387% stall......................... 1.45881% tailwind...................... 1.22767% rainstall..................... 1.16632% trickrain..................... 1.14200% sunoffense.................... 1.02197% monopsychic................... 0.74347% choice........................ 0.53225% monoghost..................... 0.36528% monowater..................... 0.34402% monoice....................... 0.34373% batonpass..................... 0.23872% monodark...................... 0.16797% monoelectric.................. 0.15591% monobug....................... 0.09692% monodragon.................... 0.08312% sandoffense................... 0.07565% hailoffense................... 0.07136% dragmag....................... 0.06154% tricksand..................... 0.06011% monosteel..................... 0.05868% monofairy..................... 0.05551% monofire...................... 0.05234% allweather.................... 0.03568% sunstall...................... 0.01697% monofighting.................. 0.01697% monopoison.................... 0.01380% monorock...................... 0.01380% monograss..................... 0.01237% sandstall..................... 0.00920% gravity....................... 0.00460% monoflying.................... 0.00460% trickhail..................... 0.00460% Stalliness (mean: -0.191) -1.5|### |##### -1.0|############ |####################### -0.5|############################## |########################## 0.0|############################# |##################### +0.5|############ |####### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.56%