weatherless...................55.01202% balance.......................46.73215% offense.......................25.87405% sand..........................22.44130% rain..........................15.62532% sun...........................15.52143% stall.........................14.82169% multiweather.................. 9.88457% semistall..................... 9.66661% voltturn...................... 5.92027% hyperoffense.................. 2.90550% trickroom..................... 2.00495% hail.......................... 1.28450% monotype...................... 0.74979% rainoffense................... 0.55054% choice........................ 0.48514% monograss..................... 0.35322% tricksun...................... 0.33934% sunoffense.................... 0.32398% sandstall..................... 0.27923% monoice....................... 0.12642% monoground.................... 0.11133% monobug....................... 0.07148% monofire...................... 0.04535% hailoffense................... 0.02825% monosteel..................... 0.01578% monorock...................... 0.01150% sandoffense................... 0.01100% monoghost..................... 0.00974% monoflying.................... 0.00294% monoelectric.................. 0.00151% monowater..................... 0.00052% monodragon.................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.592) -2.0| |# -1.0|##### |################# 0.0|############## |############################## +1.0|######### |#### +2.0|##### | +3.0|### |###### more negative = more offensive, more positive = more stall one # = 1.08%