weatherless...................46.84167% rain..........................41.29047% offense.......................39.17451% balance.......................30.33159% hyperoffense..................19.70579% sun...........................11.79944% semistall..................... 8.26475% sunoffense.................... 4.08522% sand.......................... 3.74462% rainoffense................... 3.44866% trickroom..................... 3.25788% multiweather.................. 3.09754% stall......................... 2.52335% voltturn...................... 1.79218% sandoffense................... 0.81158% trickrain..................... 0.74144% dragmag....................... 0.35572% monotype...................... 0.18189% hail.......................... 0.16866% choice........................ 0.10040% monofighting.................. 0.09400% monoflying.................... 0.04997% monopsychic................... 0.03762% monoghost..................... 0.03762% monobug....................... 0.00134% monosteel..................... 0.00031% monopoison.................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.178) -2.0| |######### -1.0|################ |###################### 0.0|############################## |########## +1.0|######## |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 1.00%