weatherless...................74.71421% offense.......................41.20849% balance.......................33.30158% hyperoffense..................16.05879% sand..........................11.00980% sun...........................10.00272% semistall..................... 7.22646% voltturn...................... 6.51878% rain.......................... 3.14371% trickroom..................... 2.59935% stall......................... 2.20468% monotype...................... 1.64671% hail.......................... 1.23843% rainoffense................... 1.10234% monowater..................... 0.81655% sandstall..................... 0.66685% choice........................ 0.62602% sunoffense.................... 0.50354% sandoffense................... 0.43549% sunstall...................... 0.29940% monobug....................... 0.17692% monosteel..................... 0.16331% monorock...................... 0.14970% multiweather.................. 0.10887% tricksun...................... 0.10887% tricksand..................... 0.10887% monopoison.................... 0.09526% hailoffense................... 0.09526% monoflying.................... 0.09526% monopsychic................... 0.08165% monofairy..................... 0.08165% monoelectric.................. 0.06805% mononormal.................... 0.05444% monofighting.................. 0.04083% monoghost..................... 0.04083% monoground.................... 0.04083% monodragon.................... 0.04083% monofire...................... 0.04083% monodark...................... 0.02722% dragmag....................... 0.02722% monoice....................... 0.02722% gravity....................... 0.01361% monograss..................... 0.01361% tailwind...................... 0.01361% Stalliness (mean: -0.134) -2.0|### |######### -1.0|################# |########################## 0.0|############################## |###################### +1.0|########## |###### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%