weatherless...................74.16829% offense.......................40.76621% balance.......................33.30031% hyperoffense..................15.99308% sand..........................11.55276% sun...........................10.11193% semistall..................... 7.68081% voltturn...................... 6.80172% rain.......................... 3.09019% trickroom..................... 2.77870% stall......................... 2.25959% monotype...................... 1.48222% hail.......................... 1.17172% rainoffense................... 1.07054% monowater..................... 0.79531% sandstall..................... 0.68402% choice........................ 0.60486% sandoffense................... 0.48413% sunoffense.................... 0.47894% sunstall...................... 0.36203% monobug....................... 0.14548% monosteel..................... 0.12839% tricksand..................... 0.12277% monorock...................... 0.11130% tricksun...................... 0.10186% multiweather.................. 0.09489% hailoffense................... 0.09174% monopoison.................... 0.08477% monoflying.................... 0.07083% monopsychic................... 0.06071% monofairy..................... 0.06071% monoelectric.................. 0.05756% mononormal.................... 0.04744% monodragon.................... 0.04430% monoice....................... 0.03418% monofighting.................. 0.03035% monoghost..................... 0.03035% monoground.................... 0.03035% monofire...................... 0.03035% monodark...................... 0.02721% dragmag....................... 0.02024% gravity....................... 0.01012% monograss..................... 0.01012% tailwind...................... 0.01012% Stalliness (mean: -0.123) -2.0|### |######### -1.0|################# |######################### 0.0|############################## |###################### +1.0|########### |###### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.79%