weatherless...................79.18884% offense.......................50.64580% balance.......................36.20041% monotype......................22.13115% mononormal....................21.15535% sun...........................11.93315% hyperoffense.................. 7.23866% semistall..................... 4.52416% sand.......................... 3.55191% hail.......................... 3.49869% rain.......................... 2.56902% stall......................... 1.39096% multiweather.................. 0.73096% tailwind...................... 0.54290% rainoffense................... 0.48967% trickroom..................... 0.37967% sunoffense.................... 0.25548% choice........................ 0.24839% sandoffense................... 0.15968% tricksun...................... 0.15968% monofire...................... 0.14548% monowater..................... 0.12419% monoflying.................... 0.12064% sunstall...................... 0.10290% monoice....................... 0.10290% hailoffense................... 0.09581% monopsychic................... 0.08516% voltturn...................... 0.08161% batonpass..................... 0.07806% monoghost..................... 0.07097% sandstall..................... 0.05677% monorock...................... 0.05323% monoground.................... 0.05323% monodragon.................... 0.05323% hailstall..................... 0.05323% monograss..................... 0.04968% monofairy..................... 0.04613% monodark...................... 0.02839% monoelectric.................. 0.02129% monopoison.................... 0.01419% dragmag....................... 0.01419% monobug....................... 0.01419% trickhail..................... 0.01419% monosteel..................... 0.01065% monofighting.................. 0.00710% allweather.................... 0.00355% tricksand..................... 0.00355% rainstall..................... 0.00355% Stalliness (mean: -0.082) -2.0|# |# -1.5|## |###### -1.0|########## |################### -0.5|############################ |############################## 0.0|############################## |####################### +0.5|################# |############ +1.0|####### |### +1.5|### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%