weatherless...................78.88570% offense.......................50.71049% balance.......................36.17343% monotype......................22.13965% mononormal....................21.18572% sun...........................12.24308% hyperoffense.................. 7.24895% semistall..................... 4.48623% sand.......................... 3.52756% hail.......................... 3.47743% rain.......................... 2.60732% stall......................... 1.38090% multiweather.................. 0.72775% tailwind...................... 0.57739% rainoffense................... 0.53410% trickroom..................... 0.41699% sunoffense.................... 0.26099% choice........................ 0.21885% tricksun...................... 0.18567% sandoffense................... 0.16571% monofire...................... 0.15595% monoflying.................... 0.12040% monowater..................... 0.11941% sunstall...................... 0.10179% monoice....................... 0.10016% hailoffense................... 0.09289% voltturn...................... 0.08417% monopsychic................... 0.08136% batonpass..................... 0.06883% monoghost..................... 0.06175% sandstall..................... 0.05847% monorock...................... 0.05584% hailstall..................... 0.05403% monodragon.................... 0.05403% monoground.................... 0.05221% monograss..................... 0.04776% monofairy..................... 0.04513% monodark...................... 0.02289% monoelectric.................. 0.01762% trickhail..................... 0.01598% monopoison.................... 0.01416% dragmag....................... 0.01235% monobug....................... 0.01235% monosteel..................... 0.01153% monofighting.................. 0.00527% allweather.................... 0.00445% rainstall..................... 0.00445% tricksand..................... 0.00263% Stalliness (mean: -0.083) -2.0|# |# -1.5|## |###### -1.0|########## |################### -0.5|############################ |############################## 0.0|############################## |####################### +0.5|################# |############# +1.0|####### |### +1.5|### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%