weatherless...................83.28276% offense.......................70.89890% monotype......................32.42256% mononormal....................32.38820% balance.......................18.17561% sun...........................14.46019% hyperoffense..................10.26683% rain.......................... 3.60277% rainoffense................... 1.85968% multiweather.................. 1.74309% semistall..................... 0.65866% hail.......................... 0.39737% tailwind...................... 0.03846% monofire...................... 0.03436% trickroom..................... 0.00567% sunoffense.................... 0.00010% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sand.......................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.379) -2.0| | -1.5| |########## -1.0|#### |################### -0.5|###### |############################## 0.0|############## |##### +0.5|## |#### +1.0|# | +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 1.07%