weatherless...................69.04590% offense.......................45.79732% balance.......................33.13682% sun...........................17.92108% hyperoffense..................13.11259% rain..........................12.05830% voltturn......................11.21740% monotype...................... 8.79779% mononormal.................... 8.51568% semistall..................... 5.66386% multiweather.................. 3.46125% hail.......................... 3.31838% stall......................... 2.28941% sunoffense.................... 1.70350% choice........................ 1.49011% sand.......................... 1.18811% rainoffense................... 0.79026% sunstall...................... 0.32732% hailoffense................... 0.30923% trickroom..................... 0.28211% sandoffense................... 0.12478% tailwind...................... 0.12478% tricksun...................... 0.06510% monodragon.................... 0.05968% monobug....................... 0.05606% sandstall..................... 0.05606% monosteel..................... 0.05244% monoghost..................... 0.05063% monoflying.................... 0.04340% monograss..................... 0.04159% monopoison.................... 0.03798% rainstall..................... 0.02713% monowater..................... 0.02170% hailstall..................... 0.02170% dragmag....................... 0.01989% monofighting.................. 0.01628% monoelectric.................. 0.01628% monorock...................... 0.01447% monoice....................... 0.01447% monofairy..................... 0.01266% monofire...................... 0.01266% monodark...................... 0.01085% monoground.................... 0.00723% monopsychic................... 0.00543% gravity....................... 0.00362% tricksand..................... 0.00362% Stalliness (mean: -0.126) -2.0|# |### -1.5|####### |########### -1.0|################## |######################## -0.5|########################### |############################## 0.0|########################## |####################### +0.5|#################### |############### +1.0|########## |###### +1.5|### |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.44%