weatherless...................52.64035% balance.......................52.52547% voltturn......................52.30596% sun...........................41.38824% semistall.....................20.92682% offense.......................19.61004% rain..........................12.60191% multiweather.................. 6.85575% hyperoffense.................. 6.70668% monotype...................... 6.16042% mononormal.................... 6.16042% sunoffense.................... 1.79838% stall......................... 0.23099% hail.......................... 0.22526% trickroom..................... 0.18337% sunstall...................... 0.02943% rainoffense................... 0.01873% choice........................ 0.01117% hailoffense................... 0.00059% sandoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% sand.......................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.513) -2.0| | -1.5|# |#### -1.0|#### |# -0.5|####### |#### 0.0|############## |########### +0.5|######## |###################### +1.0|############################## |###################### +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.78%