weatherless...................86.95909% offense.......................60.95911% monotype......................34.33944% mononormal....................32.97861% balance.......................22.55359% hyperoffense..................13.67115% sand.......................... 8.31337% batonpass..................... 4.44781% voltturn...................... 2.60298% sun........................... 2.51133% choice........................ 2.00324% semistall..................... 1.85133% hail.......................... 1.25772% rain.......................... 1.23950% stall......................... 0.96481% sandoffense................... 0.90355% monoflying.................... 0.29154% monoground.................... 0.26709% multiweather.................. 0.25125% monowater..................... 0.21115% monoice....................... 0.18761% sunoffense.................... 0.16069% trickroom..................... 0.15804% monoghost..................... 0.15355% tailwind...................... 0.15273% trapper....................... 0.14934% monodragon.................... 0.14495% rainoffense................... 0.10905% monofighting.................. 0.09330% monobug....................... 0.09220% monoelectric.................. 0.08973% hailoffense................... 0.08039% monofairy..................... 0.07820% sandstall..................... 0.07627% monopoison.................... 0.06593% monograss..................... 0.06263% monofire...................... 0.05585% monopsychic................... 0.05439% monosteel..................... 0.05384% monodark...................... 0.05027% dragmag....................... 0.04056% tricksun...................... 0.03003% monorock...................... 0.02591% sunstall...................... 0.01529% tricksand..................... 0.00916% allweather.................... 0.00806% trickhail..................... 0.00522% trickrain..................... 0.00293% rainstall..................... 0.00256% swagplay...................... 0.00192% hailstall..................... 0.00174% gravity....................... 0.00110% fear.......................... 0.00009% Stalliness (mean: -0.359) | -2.5| | -2.0|# |## -1.5|#### |########## -1.0|################ |########################### -0.5|############################## |############################ 0.0|###################### |############### +0.5|######## |##### +1.0|## |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%