weatherless...................86.82688% offense.......................61.11676% monotype......................34.14366% mononormal....................32.94562% balance.......................22.51391% hyperoffense..................13.50829% sand.......................... 8.45107% batonpass..................... 4.30510% voltturn...................... 2.65112% sun........................... 2.53717% choice........................ 1.96640% semistall..................... 1.87760% rain.......................... 1.24189% hail.......................... 1.21779% stall......................... 0.98344% sandoffense................... 0.90644% monoflying.................... 0.25717% multiweather.................. 0.24737% monoground.................... 0.22488% monowater..................... 0.18810% monoice....................... 0.17085% sunoffense.................... 0.16311% trickroom..................... 0.15945% tailwind...................... 0.15050% monoghost..................... 0.13804% monodragon.................... 0.13438% trapper....................... 0.12753% rainoffense................... 0.10979% monobug....................... 0.08176% monofighting.................. 0.08039% sandstall..................... 0.07983% hailoffense................... 0.07838% monoelectric.................. 0.07693% monofairy..................... 0.06837% monopoison.................... 0.05759% monograss..................... 0.05371% monofire...................... 0.05035% monopsychic................... 0.04782% monosteel..................... 0.04755% monodark...................... 0.04299% dragmag....................... 0.03968% tricksun...................... 0.03123% monorock...................... 0.02117% sunstall...................... 0.01481% tricksand..................... 0.00885% allweather.................... 0.00730% trickhail..................... 0.00531% trickrain..................... 0.00273% rainstall..................... 0.00265% swagplay...................... 0.00213% hailstall..................... 0.00166% gravity....................... 0.00100% fear.......................... 0.00007% Stalliness (mean: -0.356) | -2.5| | -2.0|# |## -1.5|#### |########## -1.0|################ |########################### -0.5|############################## |############################ 0.0|###################### |############### +0.5|######## |##### +1.0|## |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%