weatherless...................87.79913% balance.......................49.07916% offense.......................27.11149% semistall.....................12.84018% stall......................... 8.56325% monotype...................... 8.25239% mononormal.................... 6.73916% rain.......................... 6.53153% voltturn...................... 5.35731% sun........................... 4.21476% batonpass..................... 3.66226% hyperoffense.................. 2.40592% hail.......................... 1.57071% multiweather.................. 0.94430% choice........................ 0.88331% sand.......................... 0.84108% monosteel..................... 0.31790% trickroom..................... 0.26980% monoelectric.................. 0.26745% dragmag....................... 0.23461% monopsychic................... 0.23461% monofairy..................... 0.21701% rainstall..................... 0.20880% monodragon.................... 0.18300% monodark...................... 0.17596% monowater..................... 0.15953% monoghost..................... 0.15719% monoice....................... 0.12200% monopoison.................... 0.11496% rainoffense................... 0.11379% tailwind...................... 0.09971% sunoffense.................... 0.09854% sunstall...................... 0.08798% monoflying.................... 0.08798% monofire...................... 0.07742% monobug....................... 0.06452% trapper....................... 0.06334% monofighting.................. 0.05631% monoground.................... 0.05631% monorock...................... 0.05513% monograss..................... 0.05279% trickrain..................... 0.03050% hailoffense................... 0.02933% sandoffense................... 0.01290% tricksun...................... 0.01290% hailstall..................... 0.01290% trickhail..................... 0.00469% sandstall..................... 0.00352% gravity....................... 0.00235% tricksand..................... 0.00235% Stalliness (mean: 0.431) |# -1.5|# |## -1.0|#### |####### -0.5|############# |###################### 0.0|########################## |############################ +0.5|############################## |####################### +1.0|################# |############# +1.5|####### |####### +2.0|##### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.47%