weatherless...................87.72811% balance.......................49.02543% offense.......................25.59610% semistall.....................13.76016% stall......................... 9.50032% monotype...................... 7.24380% rain.......................... 6.72283% mononormal.................... 6.00940% voltturn...................... 5.81910% sun........................... 4.19010% batonpass..................... 3.44124% hyperoffense.................. 2.11798% hail.......................... 1.54864% multiweather.................. 0.96598% choice........................ 0.83033% sand.......................... 0.78827% trickroom..................... 0.27712% monosteel..................... 0.26844% dragmag....................... 0.23772% rainstall..................... 0.23358% monoelectric.................. 0.20715% monopsychic................... 0.19082% monofairy..................... 0.17692% monodragon.................... 0.15118% monodark...................... 0.14791% monowater..................... 0.13333% monoghost..................... 0.12898% rainoffense................... 0.10419% monoice....................... 0.10189% tailwind...................... 0.09795% monopoison.................... 0.09653% sunoffense.................... 0.09295% sunstall...................... 0.08661% monoflying.................... 0.07192% monofire...................... 0.06163% monobug....................... 0.04927% trapper....................... 0.04849% monorock...................... 0.04667% monoground.................... 0.04512% monofighting.................. 0.04417% monograss..................... 0.03931% trickrain..................... 0.02745% hailoffense................... 0.02715% tricksun...................... 0.01377% hailstall..................... 0.01197% sandoffense................... 0.01077% sandstall..................... 0.00441% trickhail..................... 0.00408% gravity....................... 0.00234% tricksand..................... 0.00174% Stalliness (mean: 0.475) |# -1.5|# |## -1.0|#### |####### -0.5|############ |##################### 0.0|######################### |########################### +0.5|############################## |####################### +1.0|################## |############## +1.5|######## |######## +2.0|##### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.47%