weatherless...................82.86803% offense.......................56.97025% balance.......................20.81574% hyperoffense..................18.90121% sand.......................... 9.59623% voltturn...................... 6.07247% rain.......................... 3.74156% monotype...................... 2.66938% mononormal.................... 2.62496% sun........................... 2.27255% hail.......................... 2.19350% semistall..................... 2.11468% stall......................... 1.19812% sandoffense................... 1.01483% rainoffense................... 0.78915% batonpass..................... 0.77746% multiweather.................. 0.63937% hailoffense................... 0.32598% sunoffense.................... 0.27707% trickroom..................... 0.21995% dragmag....................... 0.19273% tailwind...................... 0.11987% sandstall..................... 0.09277% tricksun...................... 0.06151% gravity....................... 0.02328% monodragon.................... 0.01799% tricksand..................... 0.01574% hailstall..................... 0.00731% monowater..................... 0.00495% trapper....................... 0.00484% monodark...................... 0.00461% monopoison.................... 0.00405% monoflying.................... 0.00382% allweather.................... 0.00371% trickhail..................... 0.00292% monobug....................... 0.00259% monoelectric.................. 0.00247% sunstall...................... 0.00214% monofairy..................... 0.00191% trickrain..................... 0.00112% monopsychic................... 0.00101% monoice....................... 0.00090% monoghost..................... 0.00022% rainstall..................... 0.00022% monofire...................... 0.00011% Stalliness (mean: -0.406) |#### -1.5|####### |################ -1.0|##################### |############################ -0.5|############################## |############################ 0.0|##################### |############## +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%