weatherless...................83.00049% offense.......................56.97659% balance.......................20.87719% hyperoffense..................18.80248% sand.......................... 9.61363% voltturn...................... 6.07100% rain.......................... 3.71491% monotype...................... 2.56692% mononormal.................... 2.52774% sun........................... 2.19094% hail.......................... 2.14393% semistall..................... 2.13197% stall......................... 1.21177% sandoffense................... 1.00997% rainoffense................... 0.78236% batonpass..................... 0.72563% multiweather.................. 0.63147% hailoffense................... 0.32421% sunoffense.................... 0.26580% trickroom..................... 0.20790% dragmag....................... 0.18898% tailwind...................... 0.10904% sandstall..................... 0.09038% tricksun...................... 0.05727% gravity....................... 0.02057% monodragon.................... 0.01719% tricksand..................... 0.01420% hailstall..................... 0.00648% monowater..................... 0.00474% trapper....................... 0.00430% allweather.................... 0.00365% monoflying.................... 0.00339% monodark...................... 0.00301% trickhail..................... 0.00296% monopoison.................... 0.00262% monobug....................... 0.00242% monoelectric.................. 0.00228% sunstall...................... 0.00192% monofairy..................... 0.00170% trickrain..................... 0.00100% monopsychic................... 0.00098% monoice....................... 0.00072% monoghost..................... 0.00017% rainstall..................... 0.00017% monofire...................... 0.00014% Stalliness (mean: -0.404) |#### -1.5|####### |############### -1.0|##################### |############################ -0.5|############################## |############################ 0.0|##################### |############## +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%