weatherless...................86.97066% offense.......................59.89415% balance.......................23.36676% hyperoffense..................11.96351% sand.......................... 8.66268% voltturn...................... 3.97914% rain.......................... 3.35172% semistall..................... 3.15867% stall......................... 1.61691% hail.......................... 1.40091% monotype...................... 0.93681% mononormal.................... 0.93070% multiweather.................. 0.84644% sun........................... 0.46047% hailoffense................... 0.45250% rainoffense................... 0.29883% dragmag....................... 0.24128% sandoffense................... 0.17385% sandstall..................... 0.07673% sunoffense.................... 0.05976% trickroom..................... 0.01622% batonpass..................... 0.00666% monodragon.................... 0.00552% tricksun...................... 0.00316% monoflying.................... 0.00055% tailwind...................... 0.00024% monodark...................... 0.00004% tricksand..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.303) |# -1.5|## |########## -1.0|################# |############################# -0.5|############################## |######################## 0.0|################## |############# +0.5|########## |##### +1.0|### |### +1.5|## | +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.59%