weatherless...................91.21872% offense.......................59.25233% hyperoffense..................21.75671% balance.......................13.78974% voltturn...................... 9.67054% stall......................... 3.90865% rain.......................... 3.31259% hail.......................... 2.80286% monotype...................... 2.59528% mononormal.................... 2.59279% hailoffense................... 2.53747% sand.......................... 2.41891% semistall..................... 1.29257% sun........................... 0.38054% sandoffense................... 0.20821% sandstall..................... 0.19763% sunoffense.................... 0.14911% multiweather.................. 0.13363% rainoffense................... 0.12099% dragmag....................... 0.01151% trickroom..................... 0.01119% batonpass..................... 0.00298% monodragon.................... 0.00246% tailwind...................... 0.00007% monoflying.................... 0.00003% tricksun...................... 0.00002% monodark...................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.425) |# -1.5|# |################## -1.0|######################## |############################## -0.5|######################### |########################## 0.0|############ |########## +0.5|###### |# +1.0|# |# +1.5|# | +2.0|#### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.61%