weatherless...................59.73865% offense.......................45.92147% balance.......................43.83809% sun...........................23.74083% trickroom..................... 8.45979% semistall..................... 6.86589% rain.......................... 6.81607% tailwind...................... 6.45168% tricksun...................... 5.93637% hail.......................... 5.18558% sand.......................... 4.95344% monotype...................... 3.97594% choice........................ 2.82753% mononormal.................... 2.48939% stall......................... 1.87311% hyperoffense.................. 1.50144% monowater..................... 1.48651% voltturn...................... 0.63925% multiweather.................. 0.42980% sunoffense.................... 0.15527% rainoffense................... 0.15340% trickhail..................... 0.11799% tricksand..................... 0.07416% batonpass..................... 0.06822% sandoffense................... 0.05721% hailoffense................... 0.01356% sunstall...................... 0.00308% trickrain..................... 0.00300% swagplay...................... 0.00046% sandstall..................... 0.00036% monobug....................... 0.00002% monoice....................... 0.00002% allweather.................... 0.00002% monodragon.................... 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.078) -1.5| |# -1.0|### |############### -0.5|######################## |######################### 0.0|######################### |############################## +0.5|############### |######## +1.0|######## |###### +1.5|## |### +2.0| more negative = more offensive, more positive = more stall one # = 0.60%