weatherless...................73.62337% balance.......................61.12606% offense.......................31.48014% sun...........................15.77243% choice........................ 6.63241% semistall..................... 6.34604% hail.......................... 5.20472% rain.......................... 3.53820% trickroom..................... 3.13202% tricksun...................... 2.42757% monotype...................... 2.30734% mononormal.................... 2.30733% sand.......................... 2.03577% tailwind...................... 1.04058% hyperoffense.................. 0.53074% stall......................... 0.51702% voltturn...................... 0.31642% multiweather.................. 0.17315% rainoffense................... 0.06638% sunoffense.................... 0.04262% batonpass..................... 0.03119% sandoffense................... 0.02804% trickhail..................... 0.01933% tricksand..................... 0.00542% hailoffense................... 0.00126% sunstall...................... 0.00030% monowater..................... 0.00001% swagplay...................... 0.00000% monobug....................... 0.00000% monoice....................... 0.00000% allweather.................... 0.00000% trickrain..................... 0.00000% sandstall..................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.135) -1.5| | -1.0|# |## -0.5|######### |######## 0.0|####### |############################## +0.5|##### |### +1.0|## |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.43%