weatherless...................82.98247% offense.......................56.71809% balance.......................37.78988% monotype......................27.15193% mononormal....................27.13509% sun........................... 7.35975% rain.......................... 3.92492% sand.......................... 3.88534% hyperoffense.................. 3.56199% hail.......................... 2.50434% semistall..................... 1.74394% tailwind...................... 1.73468% trickroom..................... 1.36332% voltturn...................... 1.03070% multiweather.................. 0.64756% choice........................ 0.55324% tricksun...................... 0.33683% batonpass..................... 0.31241% sunoffense.................... 0.25768% stall......................... 0.18610% rainoffense................... 0.12463% sandoffense................... 0.09179% hailoffense................... 0.08673% trapper....................... 0.07326% dragmag....................... 0.06568% tricksand..................... 0.02358% trickrain..................... 0.01516% sunstall...................... 0.01179% trickhail..................... 0.00926% monowater..................... 0.00505% gravity....................... 0.00421% monoghost..................... 0.00253% sandstall..................... 0.00168% monopsychic................... 0.00168% monoflying.................... 0.00168% monofire...................... 0.00168% monopoison.................... 0.00084% monorock...................... 0.00084% monoice....................... 0.00084% monodark...................... 0.00084% monoelectric.................. 0.00084% rainstall..................... 0.00084% Stalliness (mean: -0.129) -1.5|# |## -1.0|##### |############## -0.5|##################### |########################## 0.0|############################## |################### +0.5|########### |##### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.73%