weatherless...................82.69230% offense.......................56.88868% balance.......................37.68068% monotype......................26.64739% mononormal....................26.63325% sun........................... 7.55826% sand.......................... 3.98467% rain.......................... 3.89349% hyperoffense.................. 3.52519% hail.......................... 2.51340% tailwind...................... 1.80755% semistall..................... 1.72571% trickroom..................... 1.43559% voltturn...................... 1.04250% multiweather.................. 0.63357% choice........................ 0.59231% tricksun...................... 0.36972% batonpass..................... 0.27730% sunoffense.................... 0.27561% stall......................... 0.17974% rainoffense................... 0.11946% sandoffense................... 0.08895% hailoffense................... 0.08790% trapper....................... 0.07711% dragmag....................... 0.06475% tricksand..................... 0.02659% trickrain..................... 0.01590% sunstall...................... 0.01082% trickhail..................... 0.00855% monowater..................... 0.00373% gravity....................... 0.00354% monoghost..................... 0.00229% sandstall..................... 0.00167% monofire...................... 0.00167% monoflying.................... 0.00167% monopsychic................... 0.00124% monorock...................... 0.00105% monopoison.................... 0.00062% monoice....................... 0.00062% monodark...................... 0.00062% monoelectric.................. 0.00062% rainstall..................... 0.00062% Stalliness (mean: -0.130) -1.5|# |## -1.0|##### |############## -0.5|##################### |########################## 0.0|############################## |################## +0.5|########### |##### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.73%