weatherless...................80.20486% offense.......................61.93551% balance.......................31.82381% monotype......................24.12707% mononormal....................24.12707% sand.......................... 7.18799% sun........................... 6.80930% hyperoffense.................. 4.18313% tailwind...................... 3.52698% hail.......................... 3.27993% rain.......................... 2.86696% trickroom..................... 2.26973% semistall..................... 1.96754% choice........................ 1.71109% voltturn...................... 1.69640% tricksun...................... 0.91459% multiweather.................. 0.34904% trapper....................... 0.32795% sunoffense.................... 0.27735% hailoffense................... 0.12133% stall......................... 0.09001% batonpass..................... 0.07011% tricksand..................... 0.06967% rainoffense................... 0.04052% sandoffense................... 0.00972% sunstall...................... 0.00943% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.151) -1.5|# |### -1.0|#### |########## -0.5|################### |############################## 0.0|############################# |########## +0.5|############# |### +1.0|# |## +1.5| more negative = more offensive, more positive = more stall one # = 0.81%