weatherless...................87.51350% offense.......................74.36998% monotype......................26.10970% mononormal....................26.10970% balance.......................22.26825% tailwind......................16.35694% sand.......................... 4.00773% rain.......................... 3.80695% sun........................... 3.54012% choice........................ 1.80329% semistall..................... 1.79216% hyperoffense.................. 1.56869% trickroom..................... 1.50943% voltturn...................... 1.43542% hail.......................... 1.18398% tricksun...................... 0.72832% sunoffense.................... 0.26363% multiweather.................. 0.05228% hailoffense................... 0.04072% trapper....................... 0.01497% batonpass..................... 0.00717% rainoffense................... 0.00354% sandoffense................... 0.00121% stall......................... 0.00093% sunstall...................... 0.00042% tricksand..................... 0.00001% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.209) -1.5| |# -1.0|### |##### -0.5|######################## |############################## 0.0|################### |#### +0.5|###### |# +1.0| |## +1.5| more negative = more offensive, more positive = more stall one # = 1.08%