weatherless...................85.39332% offense.......................62.14888% balance.......................32.36743% sand.......................... 5.63172% hyperoffense.................. 4.80639% trickroom..................... 4.74680% sun........................... 3.89523% rain.......................... 3.60864% voltturn...................... 1.88397% hail.......................... 1.47109% tailwind...................... 1.37202% tricksun...................... 0.81508% rainoffense................... 0.62767% stall......................... 0.43339% semistall..................... 0.24390% monotype...................... 0.10941% mononormal.................... 0.10822% choice........................ 0.01333% monowater..................... 0.00119% sandoffense................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.226) -1.5|## |### -1.0|### |################### -0.5|############################## |############## 0.0|############### |######################## +0.5|######## |#### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.81%