weatherless...................87.89246% offense.......................78.63524% balance.......................18.81419% sand.......................... 8.42222% trickroom..................... 4.75868% rain.......................... 2.15978% hyperoffense.................. 1.63161% sun........................... 1.12833% tricksun...................... 0.91606% stall......................... 0.89535% rainoffense................... 0.82564% voltturn...................... 0.41815% hail.......................... 0.39721% tailwind...................... 0.05971% monotype...................... 0.02534% mononormal.................... 0.02528% semistall..................... 0.02361% monowater..................... 0.00006% choice........................ 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.249) -1.5| | -1.0|# |########### -0.5|############################## |############# 0.0|############### |############ +0.5|### |# +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.13%