weatherless...................76.23628% balance.......................57.72605% offense.......................26.19674% sand..........................11.79631% semistall.....................11.55826% sun...........................10.06901% voltturn...................... 5.50624% monotype...................... 5.34419% mononormal.................... 4.95883% stall......................... 2.71890% tailwind...................... 2.37964% hyperoffense.................. 1.80005% hail.......................... 1.29581% rain.......................... 1.13476% trickroom..................... 0.68737% choice........................ 0.60564% multiweather.................. 0.51963% sandstall..................... 0.34208% tricksand..................... 0.21211% monoice....................... 0.17475% tricksun...................... 0.16708% sunstall...................... 0.15224% dragmag....................... 0.09492% rainstall..................... 0.05385% monowater..................... 0.05080% monoelectric.................. 0.04453% monopsychic................... 0.03340% monopoison.................... 0.03224% monoflying.................... 0.03224% sandoffense................... 0.02969% monodragon.................... 0.02482% sunoffense.................... 0.02111% monofire...................... 0.01484% monoground.................... 0.01484% hailoffense................... 0.01369% monoghost..................... 0.01113% rainoffense................... 0.00742% monodark...................... 0.00742% monograss..................... 0.00742% monosteel..................... 0.00742% monorock...................... 0.00742% monobug....................... 0.00627% monofighting.................. 0.00371% monofairy..................... 0.00371% hailstall..................... 0.00371% Stalliness (mean: 0.352) | -1.5|# |# -1.0|### |###### -0.5|########## |################## 0.0|######################### |############################## +0.5|############################# |######################## +1.0|################ |########## +1.5|##### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%