weatherless...................90.01424% offense.......................52.85129% hyperoffense..................38.48269% balance....................... 8.46667% rain.......................... 4.06781% monotype...................... 2.96876% mononormal.................... 2.74006% hail.......................... 2.64038% voltturn...................... 2.53359% rainoffense................... 2.13313% sand.......................... 1.66859% sun........................... 1.66059% sunoffense.................... 0.97535% hailoffense................... 0.52594% dragmag....................... 0.51971% trickroom..................... 0.34885% choice........................ 0.29278% sandoffense................... 0.17442% tailwind...................... 0.14417% semistall..................... 0.14328% monofighting.................. 0.10234% trickhail..................... 0.06051% stall......................... 0.05606% multiweather.................. 0.05162% monopsychic................... 0.04717% monograss..................... 0.02492% monowater..................... 0.01602% monodragon.................... 0.01424% monofire...................... 0.01424% monoground.................... 0.01335% monodark...................... 0.01246% monoflying.................... 0.00801% monopoison.................... 0.00623% monofairy..................... 0.00623% monosteel..................... 0.00534% sandstall..................... 0.00356% monoghost..................... 0.00356% monoice....................... 0.00356% monobug....................... 0.00267% monorock...................... 0.00267% trapper....................... 0.00267% tricksun...................... 0.00178% swagplay...................... 0.00089% Stalliness (mean: -0.812) |# -2.0|### |######### -1.5|############## |######################### -1.0|############################## |############################# -0.5|####################### |################# 0.0|########## |###### +0.5|### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.58%