weatherless...................90.26319% offense.......................52.93176% hyperoffense..................38.36407% balance....................... 8.51970% rain.......................... 4.00780% monotype...................... 2.75076% voltturn...................... 2.65551% hail.......................... 2.64245% mononormal.................... 2.55423% rainoffense................... 2.10747% sun........................... 1.56615% sand.......................... 1.56559% sunoffense.................... 0.92674% dragmag....................... 0.52210% hailoffense................... 0.51314% trickroom..................... 0.34081% choice........................ 0.27241% sandoffense................... 0.16297% tailwind...................... 0.13558% semistall..................... 0.13197% monofighting.................. 0.09364% trickhail..................... 0.06216% stall......................... 0.05250% multiweather.................. 0.04518% monopsychic................... 0.04271% monograss..................... 0.01848% monowater..................... 0.01234% monofire...................... 0.01192% monodark...................... 0.01151% monodragon.................... 0.01102% monoground.................... 0.01036% monoflying.................... 0.00623% monopoison.................... 0.00462% monofairy..................... 0.00462% monosteel..................... 0.00396% sandstall..................... 0.00264% monoghost..................... 0.00264% monoice....................... 0.00264% monobug....................... 0.00198% trapper....................... 0.00198% tricksun...................... 0.00177% monorock...................... 0.00159% swagplay...................... 0.00066% Stalliness (mean: -0.810) |# -2.0|### |######### -1.5|############## |######################### -1.0|############################## |############################# -0.5|####################### |################# 0.0|########## |###### +0.5|### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.58%