weatherless...................90.68907% offense.......................57.75672% hyperoffense..................28.16315% balance.......................14.08014% hail.......................... 6.49814% voltturn...................... 4.56365% rain.......................... 1.94480% monotype...................... 1.25522% mononormal.................... 1.25231% rainoffense................... 1.14209% sand.......................... 0.81764% sandoffense................... 0.34148% hailoffense................... 0.15884% choice........................ 0.11972% sun........................... 0.05038% sunoffense.................... 0.00778% monorock...................... 0.00292% dragmag....................... 0.00020% multiweather.................. 0.00003% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% tricksun...................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.662) | -2.0| |## -1.5|########### |################## -1.0|#################### |############################## -0.5|##################### |################### 0.0|########## |###### +0.5|### |#### +1.0| more negative = more offensive, more positive = more stall one # = 0.69%