weatherless...................95.60897% offense.......................70.51968% hyperoffense..................15.92986% balance.......................13.55046% hail.......................... 3.97978% voltturn...................... 2.56112% sand.......................... 0.32020% sandoffense................... 0.16705% monotype...................... 0.11060% mononormal.................... 0.11043% rain.......................... 0.08729% rainoffense................... 0.02981% hailoffense................... 0.01776% choice........................ 0.01568% sun........................... 0.00376% monorock...................... 0.00017% sunoffense.................... 0.00001% multiweather.................. 0.00000% dragmag....................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% tricksun...................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.508) | -2.0| |# -1.5|## |########## -1.0|######## |############################## -0.5|############### |##################### 0.0|##### |### +0.5|######### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.96%