weatherless...................78.89130% offense.......................44.53612% balance.......................23.98572% hyperoffense..................19.30239% semistall..................... 7.56378% rain.......................... 7.17997% hail.......................... 6.34262% stall......................... 4.61199% sand.......................... 3.82975% sun........................... 3.75636% sunoffense.................... 2.24092% voltturn...................... 2.07208% monotype...................... 1.70711% mononormal.................... 1.45605% choice........................ 0.70005% hailoffense................... 0.59290% sandoffense................... 0.21341% monoflying.................... 0.19032% monowater..................... 0.05300% rainoffense................... 0.02941% monobug....................... 0.00770% trickroom..................... 0.00107% monodragon.................... 0.00003% monoice....................... 0.00001% sandstall..................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.204) |# -1.5|############### |################### -1.0|################# |############################# -0.5|############################## |############# 0.0|############################## |########### +0.5|############### |########## +1.0|########### |####### +1.5|############### | +2.0|# more negative = more offensive, more positive = more stall one # = 0.45%