weatherless...................76.31381% balance.......................41.52957% offense.......................34.11676% rain..........................13.30262% semistall.....................12.26380% sun...........................11.31428% hyperoffense.................. 7.43631% stall......................... 4.65357% monotype...................... 4.15061% voltturn...................... 4.13650% multiweather.................. 3.89207% sand.......................... 1.57469% batonpass..................... 1.55119% mononormal.................... 1.51358% hail.......................... 1.44308% choice........................ 0.88371% sunoffense.................... 0.66278% trickroom..................... 0.60637% monosteel..................... 0.60167% monopsychic................... 0.45126% rainoffense................... 0.43715% monodragon.................... 0.38075% tricksun...................... 0.36664% trickrain..................... 0.32904% monobug....................... 0.30554% monorock...................... 0.24443% monoghost..................... 0.19742% sunstall...................... 0.19272% monowater..................... 0.18802% dragmag....................... 0.18802% monoground.................... 0.18802% monoflying.................... 0.15512% monodark...................... 0.15042% monoelectric.................. 0.14102% monopoison.................... 0.13162% sandoffense................... 0.11751% monofighting.................. 0.11751% monofairy..................... 0.10341% monofire...................... 0.10341% monograss..................... 0.08461% hailoffense................... 0.07051% monoice....................... 0.07051% rainstall..................... 0.07051% trickhail..................... 0.02350% trapper....................... 0.01410% hailstall..................... 0.01410% sandstall..................... 0.00940% allweather.................... 0.00940% tailwind...................... 0.00470% Stalliness (mean: 0.181) |# -2.0|# |## -1.5|#### |###### -1.0|######### |############# -0.5|###################### |######################### 0.0|############################ |############################## +0.5|######################### |################## +1.0|################## |############ +1.5|######## |###### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%