weatherless...................74.53336% balance.......................52.25997% semistall.....................27.76179% sun...........................20.96478% rain..........................11.79675% multiweather.................. 9.60748% stall......................... 9.19558% offense....................... 8.81333% voltturn...................... 3.13626% hail.......................... 2.30232% hyperoffense.................. 1.96934% trickroom..................... 0.83962% trickrain..................... 0.79421% tricksun...................... 0.79421% dragmag....................... 0.08860% monotype...................... 0.01602% sand.......................... 0.01027% monodark...................... 0.00635% mononormal.................... 0.00482% monobug....................... 0.00397% hailoffense................... 0.00277% monoghost..................... 0.00074% monosteel..................... 0.00014% batonpass..................... 0.00010% monorock...................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.766) | -2.0| | -1.5| |### -1.0| |# -0.5|### |### 0.0|########## |############## +0.5|############################## |######### +1.0|###################### |################## +1.5|######### |##### +2.0|###### |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.75%