weatherless...................80.72674% balance.......................66.47041% offense.......................16.59217% rain..........................13.93452% hyperoffense..................12.34591% trickroom..................... 8.43445% semistall..................... 2.92047% sand.......................... 2.86968% sun........................... 2.21649% voltturn...................... 1.68432% stall......................... 1.67103% monotype...................... 0.36277% monowater..................... 0.36237% hail.......................... 0.26324% rainoffense................... 0.26201% hailoffense................... 0.19286% dragmag....................... 0.13600% sunoffense.................... 0.02591% multiweather.................. 0.00725% mononormal.................... 0.00040% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.026) -2.0|# | -1.5| |#### -1.0|# |# -0.5|# |##### 0.0|# |############################## +0.5|# |# +1.0| |# +1.5| |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 2.08%