weatherless...................85.00013% offense.......................51.11330% balance.......................35.43593% monotype......................12.61158% mononormal....................12.52222% hyperoffense.................. 9.02814% sun........................... 7.34927% voltturn...................... 6.23054% rain.......................... 3.67734% sand.......................... 3.32666% semistall..................... 3.22376% stall......................... 1.19888% choice........................ 1.02077% hail.......................... 0.83528% trickroom..................... 0.55566% rainoffense................... 0.42189% sunoffense.................... 0.20484% multiweather.................. 0.17727% sandoffense................... 0.17671% tricksun...................... 0.14192% dragmag....................... 0.13738% tailwind...................... 0.08397% sandstall..................... 0.07082% hailoffense................... 0.04527% monoflying.................... 0.01979% trickrain..................... 0.01901% monodragon.................... 0.01724% monowater..................... 0.01570% sunstall...................... 0.01232% monobug....................... 0.01151% gravity....................... 0.01004% monoghost..................... 0.00908% tricksand..................... 0.00883% monofighting.................. 0.00713% monosteel..................... 0.00712% trickhail..................... 0.00601% monofire...................... 0.00598% monofairy..................... 0.00591% monoice....................... 0.00586% monograss..................... 0.00572% monopsychic................... 0.00476% hailstall..................... 0.00428% monopoison.................... 0.00400% monodark...................... 0.00378% trapper....................... 0.00371% rainstall..................... 0.00328% monoelectric.................. 0.00264% allweather.................... 0.00219% monoground.................... 0.00217% monorock...................... 0.00124% swagplay...................... 0.00012% fear.......................... 0.00001% Stalliness (mean: -0.141) |# -1.5|### |####### -1.0|############# |#################### -0.5|######################### |############################# 0.0|############################## |####################### +0.5|################ |######### +1.0|###### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%